Deep Red Paint (20) Fargo's Mod/Any Caught Town NPC Any Caught Town NPC. It creates a new ModRecipe, a class from tML. Returns false if the recipe already requires the given tile. 3. A site about gaming and anything else I find interesting. Adds the crafting station with the given tile ID to the recipe. Returns false if the recipe did not contain the ingredient in the first place. Can you place item frames on the floor in this manner? This class extends Terraria.Recipe, meaning you can use it in a similar manner to vanilla recipes. Adds a recipe group ingredient to this recipe with the given RecipeGroup name and stack size. Definition at line 201 of file ModRecipe.cs. Deletes the ingredient requirement with the given ID from the recipe. A convenience method for setting recipe.needWater. 2021-07-05 To make at Item Frame, players will need a Crafting Table, as the recipe takes up all 9 slots. Recipes are added by creating new instances of ModRecipe, then calling the AddRecipe method. Ex: recipe.AddTile(TileID.WorkBenches). Ex: Adds a required crafting station with the given tile type to this recipe. Ex: recipe.AddIngredient(ItemID.IronAxe). This is the opposite of AcceptRecipeGroup; while it won't remove ingredients, it will make existing ingredients no longer be interchangeable with other items. Many items in both the base game and the Calamity Mod have special interactions with immunity frames, whether it is an accessory . void Terraria.ModLoader.ModRecipe.AddRecipe. how do you make it so a recipe requires you to stand near a liquid, like with bottled water? Adds an ingredient to this recipe with the given item name from the given mod, and with the given stack stack. Adds an ingredient to this recipe of the given type of item and stack size. If the mod parameter is null, then it will automatically use an item from the mod creating this recipe. Referenced by Terraria.ModLoader.RecipeHooks.OnCraft(). The item parameter is the item the player has just crafted. Terraria.ModLoader.ModRecipe Class Reference. Chop down some wood with your hand or axe and turn those logs into planks and those planks into sticks. Definition at line 172 of file RecipeEditor.cs. Returns true if the operation was successful. Definition at line 188 of file RecipeEditor.cs. Place a Leather in the center of the crafting grid and then surround it on all sides with Sticks. There are 16 pixels per tile, so a size of 8 to 20 is ideal. Can also throw a RecipeException. A recipe without any result has been added. 1 dorkus4296 2 yr. ago I've been putting 2x2 of tin bars, chest on top, break the bottom 2 bars, put a workbench there, replace the chest with an item frame, break the workbench by hitting it on the right square, put an item frame there, and then the top one breaks now 2 cereal_goes_first 2 yr. ago Yeah that's the one i mean. Once an Item Frame is placed, pressing the Open / Activate key on it while holding any item places and displays that item in the Item Frame. Dye Vat. Ex: Allows you to make anything happen when the player uses this recipe. Removes the recipe group with the given name from the recipe. Terraria.ModLoader.RecipeEditor Class Reference, "Recipe already has maximum number of ingredients", "Recipe already has maximum number of tiles", Terraria.ModLoader.Exceptions.RecipeException, Adds the recipe group with the given name to the recipe. A recipe group with the name " + name + " does not exist. This list took a long time to put together. Useful in, void Terraria.ModLoader.ModRecipe.AddIngredient. Immunity frames, also called invincibility frames, invulnerability frames, and frequently shortened to iframes or i-frames, are a core game mechanic of Terraria which provide a window of time where the player or an NPC is immune to damage from one or all sources.. Definition at line 152 of file ModRecipe.cs. Adds this recipe to the game. From gamerant.com See details WEAPON RACK - TERRARIA WIKI The Weapon Rack is a furniture item that can be placed on background walls. The, Sets the result of this recipe to the given type of item and stack size. This class allows you to make any changes you want to a recipe, whether it be adding/removing ingredients, changing the result, or removing the recipe entirely. However, it provides methods that simplify recipe creation. Meat Grinder. recipe.AddIngredient(this.GetItem("MyFirstItem")); What if I need to get a mod item to use in a recipe that's in another folder, considering "this.GetItem (etc)" would only try to find the item from this folder you're working in. The fourth line sets Main.recipe to our altered (converted) recipe list which is recreated to an array. Approach your workbench and use five iron or lead bars to make an anvil. If you are trying to use a vanilla item, try removing the first argument. Crafting Recipe To make at Item Frame, players will need a Crafting Table, as the recipe takes up all 9 slots. Boreal Wood Work Bench. but i want to print it out ;) Ty alot! Returns false if the recipe does not contain the ingredient. An item frame is an entity[JE only] or block entity[BE only] that displays the item or block that is inside it. public override void AddRecipes() { ModRecipe recipe = new ModRecipe(this); i dont know where to put the first code it just says add the following line to the top of your file but the thing is theres like 20 files already lol is it the MyFirstMod.cs???? Notes To find what you want quickly use Ctrl + F then for example type [ANV] then click next until it goes to the relevant information, in this case recipes for use on the Iron Anvil. How to make one mod item have 2 recipes? ", Terraria.ModLoader.Exceptions.RecipeException, Terraria.ModLoader.ModRecipe.numIngredients, Terraria.ModLoader.MusicPriority.Environment, Terraria.ModLoader.ModRecipe.AddIngredient, Terraria.ModLoader.RecipeHooks.RecipeAvailable(). 165 return false; 166 } bool Terraria.ModLoader.RecipeEditor.RejectRecipeGroup. by Arfan - Leave a Comment. Definition at line 78 of file ModRecipe.cs. Place a Leather in the center of the crafting grid and then surround it on all. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Completely removes the recipe from the game, making it unusable. Definition at line 13 of file ModRecipe.cs. Definition at line 168 of file ModRecipe.cs. Recipes are added by creating new instances of ModRecipe, then calling the AddRecipe method. Please like and subscribe to my channel! Definition at line 51 of file ModRecipe.cs. Definition at line 193 of file ModRecipe.cs. Call this after you have finished setting the result, ingredients, etc. Sets the result of this recipe with the given item type and stack size. aries woman and capricorn man compatibility percentage. void Terraria.ModLoader.RecipeEditor.SetNeedHoney, void Terraria.ModLoader.RecipeEditor.SetNeedLava, void Terraria.ModLoader.RecipeEditor.SetNeedWater, void Terraria.ModLoader.RecipeEditor.SetResult, Recipe Terraria.ModLoader.RecipeEditor.recipe. Definition at line 180 of file RecipeEditor.cs. References Terraria.ModLoader.Environment, Terraria.ModLoader.Mod.ItemType(), and Terraria.ModLoader.Mod.Name. Stores the name of the mod. original requiredItem array for AlphabetStatueT. Returns 0 if no ModTile with the given "A ModRecipe can only be created inside recipe related methods", "Recipe already has maximum number of ingredients. It's critical to put the leather and sticks in the precise manner shown in the picture below when constructing an item frame. Step 2: Make Excalibur from Hallowed Bars. Whether or not the conditions are met for this recipe to be available for the player to use. If the mod parameter is null, then it will automatically use a tile from the mod creating this recipe. This is the opposite of AcceptRecipeGroup; while it won't remove ingredients, it will make existing ingredients no longer be interchangeable with other items. Add Items to make an Item Frame In the crafting menu, you should see a crafting area that is made up of a 3x3 crafting grid. I hope this video helped you out on crafting item frames.Discord server:https://disc. Making a loom in Terraria is fairly easy: 1. Definition at line 10 of file RecipeEditor.cs. A convenience method for setting recipe.needLava. To make an item frame, place 1 leather and 8 sticks in the 3x3 crafting grid. 2. void Terraria.ModLoader.ModRecipe.AddRecipeGroup. Adds a recipe group ingredient to this recipe with the given RecipeGroupID and stack size. A recipe group with the ID " + recipeGroupID + " does not exist. Returns false if the recipe did not contain the recipe group in the first place. Adds an ingredient with the given item ID and stack size to the recipe. ", "If you are trying to use a vanilla item, try removing the first argument. Definition at line 221 of file ModRecipe.cs. References Terraria.ModLoader.TileLoader.TileCount. A glow item frame keeps itself and the item inside it illuminated, even in the dark. What would it be if we want an item to be created at just the hardmode anvils? Gets the internal ID / type of the ModItem corresponding to the name. Terraria.ModLoader.ModRecipe Class Reference. Definition at line 16 of file RecipeEditor.cs. A convenience method for setting recipe.needHoney. Result Ingredients Crafting Station; Torch (10) Any Wood (2) By Hand: Smooth Coal (2) Heart Statue. More Terraria Mods Wiki. I know its easy to find stuff in here as well (ctrl+f!) References Terraria.ModLoader.Environment, Terraria.ModLoader.Mod.Name, and Terraria.ModLoader.Mod.TileType(). References Terraria.ModLoader.ModTile.Type. Allows you to determine how many of a certain ingredient is consumed when this recipe is used. Creates a recipe editor that acts on the given recipe. Definition at line 8 of file RecipeEditor.cs. ", "A recipe without any result has been added. To find what you want quickly use Ctrl+ F then for example type [ANV] then click next until it goes to the relevant information, in this case recipes for use on the Iron Anvil. 2 Iron or Lead. What if I wanted to make an item from my mod craftable with an item from another mod? Adds the recipe group with the given name to the recipe. View this page for more details. To make an item frame, place 1 leather and 8 sticks in the 3x3 crafting grid. A convenience method for setting the result of the recipe. Returns true if the operation was successful. Loom: You can check out our full detailed guide on the Loom here, but basically, it allows you to weave clothing items. You can also click on the Hammer-like icon below crafting. You require 10x Wood, 2x Iron Bar, and 1x Chain. Adds an ingredient to this recipe with the given item type and stack size. By default returns numRequired. Whenever you craft an item, your cursor will change its icon to the crafted item. Materials you need to make a sawmill in terraria are: 10 Wood 2 Iron or Lead 1 Chain Workbench Furnace Anvil Wood can be acquired by chopping down trees with your axe. Sets the result of this recipe to the given type of item and stack size. Allows you to make anything happen when the player uses this recipe. Sets the stack requirement of the ingredient with the given item ID in the recipe. Step 4: Combine True Excalibur with True Night's Edge to make a Terra Blade. 4. The second line creates a variable that will hold the total amount of removed recipes that will then later be deducted from the total amount of recipes. Can also throw a RecipeException. Definition at line 105 of file RecipeEditor.cs. ", "A recipe with either too many tiles or too many ingredients has been added. This class extends Terraria.Recipe, meaning you can use it in a similar manner to vanilla recipes. This class extends Terraria.Recipe, meaning you can use it in a similar manner to vanilla recipes. Thanks for the comment. Returns true if the operation was successful. Definition at line 152 of file RecipeEditor.cs. Definition at line 88 of file RecipeEditor.cs. 14 is the max. References Terraria.ModLoader.Item, and Terraria.ModLoader.ItemLoader.ItemCount. . However, it provides methods that simplify recipe creation. ], Terraria Coming to Physical Stores with Extras and a Bigger Price King Toko Blog, RIP Terraria: No More New Updates Coming King Toko Blog, Terraria Coming to Consoles Next Year King Toko Blog, Archery Potion, Hunter Potion, Gravitation Potion, Green Dye, Vile Powder, AdamantiteForge, AdamantiteBar, Bookcase, Crystal Storm, Cursed Flames, Holy Water, Unholy Water, Cursed Torch, Blue Torch, Red Torch, Green Torch, Yellow Torch, Purple Torch, White Torch, Active Stone Block, Inactive Stone, Block Explosives, Slime Crown, Obsidian Brick Wall, PearlstoneBrick, Iridescent Brick, Mudstone Block, Cobalt Brick Mythril, Ale, Barrel, Bathtub, Bench, Blue Banner, Bookcase, Bowl of Soup, Candelabra, Chinese Lantern, Cooking Pot, Dresser, Goblin Battle Standard, Grandfather Clock, Green Banner, Keg, Lamp Post, Loom, Mug, Piano, Pink Vase, Red Banner, Tiki Torch, Skull Lantern, Statue, Toilet, Trash Can, Archery Potion, Battle Potion, FeatherfallPotion, Gills Potion, Gravitation Potion, Hunter Potion, Invisibility Potion, IronskinPotion, Magic Power Potion, Mana Regeneration Potion, Night Owl Potion, Obsidian Skin Potion, Regeneration Potion, Shine Potion, Spelunker Potion, Swiftness Potion, Thorns Potion & Water Walking Potion, Archaeologists Jacket & Archaeologists Pants, Holy Water (5) = Pixie Dust (5) & Bottled Water (1) & Hallowed Seeds (1), Unholy Water (5) = Bottled Water (1) & Corrupt Seeds (1) & Ebonsand Block (1), Cursed Torch (33) = Torch (33) & Cursed Flame (1), Blue Torch (3) = Torch (3) & Sapphire (1), Green Torch (3) = Torch (3) & Emerald (1), Purple Torch (3) = Torch (3) & Amethyst (1), White Torch (3) = Torch (3) & Diamond (1), Flaming Arrow (5) = Wooden Arrow (5) & Torch (1), Sticky Glowstick(1) = Gel (1) & Glowstick (1), Poisoned Knife (20) = Throwing Knife (20) & Vile Powder (1), Active Stone Block (1) = Stone Block (1) & Wire (1), Inactive Stone Block (1) = Stone Wall (4) & Wire (1), Bottled Water (1) = Bottle (1) & Water (1), Bowl of Soup (1) = Bowl (1) & Mushroom (1) & Goldfish (1), Crystal Storm (1) = Spell Tome (1) & Crystal Shard (30) & Soul of Light (20), Cursed Flames (1) = Spell Tome (1) & Cursed Flame (30) & Soul of Night (20), Goblin Battle Standard (1) = Tattered Cloth (10) & Wood (5), Tuxedo Shirt (1) = Silk (20) & Black Dye (3), Tuxedo Pants (1) = Silk (20) & Black Dye (3), Heros Hat (1)= Silk (20) & Green Dye (3), Heros Shirt (1) = Silk (20) & Green Dye (3), Heros Pants (1) = Silk (20) & Green Dye (3), Candy Cane Wall (4) = Candy Cane Block (1), Green Candy Cane Wall (4) = Green Candy Cane Block (1), PearlstoneBrick Wall (4) = Pearlstone Brick (1), Iridescent Brick Wall (4) = Iridescent Brick (1), Mudstone Brick Wall (4) = Mudstone Block (1), Cobalt Brick Wall (4) = Cobalt Brick (1), MythrilBrick Wall (4) = Mythril Brick (1), Furnace (1) = Stone Block (20) & Wood (4) & Torch (3), Fish Bowl (1) = Goldfish (2) & Bottled Water (1), Sawmill (1) = Wood (10) & Iron Bar (2) & Iron Chain (1), Candelabra (1) = Gold Bar (5) & Torch (3), Skull Lantern (1) = Bone (10) & Torch (1), Chinese Lantern (1) = Silk (5) & Torch (1), Wooden Arrow (3) = Wood (1) & Stone Block (1), Necro Helmet (1) = Bone (25) & Cobweb (40), Necro Breastplate (1) = Bone (35) & Cobweb (50), Necro Greaves (1) = Bone (35) & Cobweb (45), Archaeologists Jacket (1) = Leather (15), Depth Meter (1) =Copper Bar (10) & Silver Bar (8) & Gold Bar (6), Copper Watch (1) = Copper Bar (10) & Iron Chain (1), Silver Watch (1)= Silver Bar (10) & Iron Chain (1), Gold Watch (1) = Gold Bar (10) & Iron Chain (1), Diving Gear (1) = Diving Helmet (1) & Flipper (1), GPS (1) = Compass (1) & Depth Meter (1) & Gold Watch (1), Obsidian Horseshoe (1) = Lucky Horseshoe (1) & Obsidian Skull (1), Obsidian Shield (1) = Cobalt Shield (1) & Obsidian Skull (1), Cloud in a Balloon (1) = Cloud in a Bottle (1) & Shiny Red Balloon (1), Spectre Boots (1) = Rocket Boots (1) & Hermes Boots (1), Mana Flower (1) = Natures Gift (1) & Mana Potion (1), Music Box (Title) (1) = Music Box (Overworld Day) (1) & Music Box (Eerie) (1) & Music Box (Night) (1) & Music Box (Underground) (1) & Music Box (Boss 1) (1) & Music Box (Boss 2) (1) & Music Box (Boss 3) (1) & Music Box (Jungle) (1) & Music Box (Corruption) (1), Piano (1) = Bone (4) & Wood (15) & Book (1), Grandfather Clock (1) = Wood (10) & Glass (6) & Gold Bar (3), Planked Wall (4) = Stone Block (1) & Wood (1), Sandgun(1) = Illegal Gun Parts (1) & Antlion Mandible (10) & Topaz (5), Copper Brick (1) = Stone Block (1) & Copper Ore (1), Silver Brick (1) = Stone Block (1) & Silver Ore (1), Gold Brick (1) = Stone Block (1) & Gold Ore (1), HellstoneBrick (1) = Obsidian (1) & Hellstone (1), Obsidian Brick Wall (4) = Obsidian Brick (1), PearlstoneBrick (1) = PearlsandBlock (1) & Pearlstone Block (1), Iridescent Brick (1) = Stone Block (1) & Ash Block (1), Mudstone Block (1) = Mud Block (1) & Stone Block (1), Cobalt Brick (1) = Cobalt Ore (1) & Stone Block (1), MythrilBrick (1) = Mythril Ore (1) & Stone Block (1), DemoniteBrick (5) = EbonstoneBlock (5) & Demonite Ore (1), Lesser Healing Potion (2) =Mushroom (1) & Gel (2) & Bottle (2), Healing Potion (1) = Lesser Healing Potion (2) & Glowing Mushroom (1), Lesser Mana Potion (2) =Fallen Star (1) & Gel (2) & Bottle (2), Mana Potion (1) = Lesser Mana Potion (2) & Glowing Mushroom (1), Lesser Restoration Potion (1) = Lesser Healing Potion (1) & Lesser Mana Potion (1), Restoration Potion (1) = Healing Potion (1) & Mana Potion (1), Green Dye (1) = Jungle Grass Seeds (3) & Bottle (1), Archery Potion (1) = Bottled Water (1) & Daybloom (1) & Lens (1), Battle Potion (1) = Bottled Water (1) & Deathweed (1) & Rotten Chunk (1), FeatherfallPotion (1) = Bottled Water (1) & Feather (1) & Daybloom(1) & Blinkroot (1), Gills Potion (1) = Bottled Water (1) & Waterleaf (1) & Coral (1), Gravitation Potion (1) = Bottled Water (1) & Feather (1) & Fireblossom(1) & Deathweed(1) & Blinkroot (1), Hunter Potion (1) = Bottled Water (1) & Shark Fin (1) & Daybloom(1) & Blinkroot (1), Invisibility Potion (1) = Bottled Water (1) & Blinkroot(1) & Moonglow (1), IronskinPotion (1) = Bottled Water (1) & Daybloom (1) & Iron Ore (1), Magic Power Potion (1) = Bottled Water (1) & Moonglow(1) & Deathweed (1) & Fallen Star (1), Mana Regeneration Potion (1) = Bottled Water (1) & Moonglow(1) & Daybloom (1) & Fallen Star (1), Night Owl Potion (1) = Bottled Water (1) = Daybloom(1) & Blinkroot (1), Obsidian Skin Potion (1) = Bottled Water (1) & Fireblossom(1) & Waterleaf (1) & Obsidian (1), Regeneration Potion (1) = Bottled Water (1) & Daybloom (1) & Mushroom (1), Shine Potion (1) = Bottled Water (1) & Daybloom (1) & Glowing Mushroom (1), SpelunkerPotion (1) = Bottled Water (1) & Blinkroot(1) & Moonglow (1) & Gold Ore (1), Swiftness Potion (1) = Bottled Water (1) & Blinkroot (1) & Cactus (1), Thorns Potion (1) = Bottled Water (1) & Deathweed (1) & Cactus (1), Water Walking Potion (1) Bottled Water (1) & Waterleaf (1) & Shark Fin (1), Hunter Potion(1) = Bottled Water (1) & Daybloom(1) & Blinkroot (1) & Shark Fin (1), Gravitation Potion(1) = Bottled Water (1) Fireblossom(1) & Deathweed(1) & Blinkroot (1) & Feather (1), Green Dye(1) = Jungle Grass Seeds (3) & Bottle (1), Copper Chandelier (1) = Copper Bar (4) & Torch (4) & Iron Chain (1), Copper Pickaxe (1) = Copper Bar (12) & Wood (4), Copper Axe (1) = Copper Bar (9) & Wood (3), Copper Hammer (1) =Copper Bar (10) & Wood (3), Cooking Pot (1) = Iron Bar (10) & Wood (2), Lamp Post (1) = Iron Bar (3) & Glass (2) & Torch (1), Inlet Pump (1) = Iron Bar (10) & Wire (2), Outlet Pump (1) = Iron Bar (10) & Wire (2), OneSecond Timer (1) = Gold Watch (1) & Iron Bar (5) & Wire (1), Three Second Timer (1) =Sivler Watch (1) & Iron Bar (5) & Wire (1), Five Second Timer (1) =Copper Watch (1) & Iron Bar (5) & Wire (1), Grappling Hook (1) = Iron Chain (3) & Hook (1), Iron Pickaxe (1) = Iron Bar (12) & Wood (3), Iron Hammer (1)= Iron Bar (10) & Wood (3), Silver Chandelier (1) = Silver Bar (4) & Torch (4) & Iron Chain (1), Silver Pickaxe (1) =Silver Bar (12) & Wood (3), Silver Axe (1) = Silver Bar (9) & Wood (3), Silver Hammer (1) =Silver Bar (10) & Wood (3), Gold Chandelier (1) = Gold Bar (4) & Torch (4) & Iron Chain (1), Gold Pickaxe (1) =Gold Bar (12) & Wood (3), Gold Hammer (1) = Gold Bar (10) & Wood (3), Unholy Arrow (3) = Wooden Arrow (3) & Worm Tooth (1), War Axe of the Night (1) = Demonite Bar (10), Nightmare Pickaxe (1) = Demonite Bar (12) & Shadow Scale (6), The Breaker (1) = Demonite Bar (10) & Shadow Scale (5), Shadow Helmet (1) = Demonite Bar (15) & Shadow Scale (10), Shadow Scalemail(1) = Demonite Bar (25) & Shadow Scale (20), Shadow Greaves (1) =Demonite Bar (20) & Shadow Scale (15), Blue Phaseblade (1) = Meteorite Bar (20) & Sapphire (10), Red Phaseblade (1) = Meteorite Bar (20) & Ruby (10), Green Phaseblade (1) = Meteorite Bar (20) & Emerald (10), Purple Phaseblade (1) = Meteorite Bar (20) & Amethyst (10), White Phaseblade (1) =Meteorite Bar (20) & Diamond (10), Yellow Phaseblade (1) = Meteorite Bar (20) & Topaz (10), Purple Phasesaber(1) = Crystal Shard (50) & Purple Phaseblade (1), Yellow Phasesaber(1) = Crystal Shard (50) &Yellow Phaseblade (1), Blue Phasesaber(1) = Crystal Shard (50) &Blue Phaseblade (1), Green Phasesaber(1) = Crystal Shard (50) &Green Phaseblade (1), Red Phasesaber(1) = Crystal Shard (50) &Red Phaseblade (1), WhitePhasesaber(1) = Crystal Shard (50) &White Phaseblade (1), Space Gun (1) = Flintlock Pistol (1) & Meteorite Bar (30) & Fallen Star (10), Star Cannon (1) = Minishark (1) & Meteorite Bar (20) & Fallen Star (5), FlamarangEnchanted (1) = Boomerang (1) & Hellstone Bar (15), Fiery Greatsword(1) = Hellstone Bar (35), Phoenix Blaster (1) Handgun (1) & Hellstone Bar (20), Molten Breastplate (1) = Hellstone Bar (40), Thorn Chakrum (1) = Jungle Rose (40) & Stinger (30), Ivy Whip (1) = Grappling Hook (1) & Jungle Rose (30) & Vine (3), Blade of Grass (1) = Silver Broadsword (1) & Jungle Rose (40) & Stinger (20), Jungle Hat (1) = Silver Helmet (1) & Emerald (10) & Sapphire (10) & Jungle Rose (20), Jungle Shirt (1) = Silver Chainmail (1) & Ruby (6) & Diamond (6) & Jungle Rose (40) & Stinger (12), Jungle Pants (1) = Silver Greaves (1) & Amethyst (8) & Topaz (8) & Jungle Rose (30) & Vine (4), Neptunes Shell (1) = Soul of Fright (20) & Coral (15) & Goldfish (15) & Shark Fin (5) & Soul of Light (5) & Soul of Night (5), Angel Wings (1) = Soul of Light (30) & Soul of Flight (25) & Feather (10), Demon Wings (1) = Soul of Night (30) & Soul of Flight (25) & Feather (10), Dao of Pow (1) = Soul of Light (10) & Soul of Night (10) & Dark Shard (1) & Light Shard (1), Megashark(1) = Soul of Might (20) & Shark Fin (5) & Illegal Gun Parts (1) & Minishark (1), Light Disc (1) = Cobalt Bar (10) & Mythril Bar (10) & Soul of Light (5) & Soul of Might (5), Flamethrower (1) = Cursed Flame (35) & Copper Bar (20) & Iron Bar (20) & Soul of Fright (20) & Illegal Gun Parts (1), Magical Harp (1) = Crystal Shard (25) & Soul of Sight (20) & Gold Bar (15) & Soul of Night (15) & Harp (1), Rainbow Rod (1) = Soul of Sight (20) & Soul of Light (10) & Pixie Dust (60) & Unicorn Horn (4) & Crystal Shard (30), Cursed Arrow (15) = Wooden Arrow (15) & Cursed Flame (1), Holy Arrow (35) = Wooden Arrow (35) & Pixie Dust (6) & Unicorn Horn (1), Crystal Bullet (25) = Musket Ball (25) & Crystal Shard (1), Cursed Bullet (25) = Musket Ball (25) & Cursed Flame (1), Fairy Bell (1) = Pixie Dust (80) & Soul of Sight (20) & Gold Bar (15) & Soul of Light (15) & Bell (1), Mechanical Eye (1) = Lens (3) & Copper Bar (5) & Iron Bar (5) & Soul of Light (7), Mechanical Worm (1) = Soul of Night (7) & Rotten Chunk (6) & Copper Bar (5) & Iron Bar (5), Mechanical Skull (1) = Bone (30) & Copper Bar (5) & Iron Bar (5) & Soul of Light (5) & Soul of Night (5), AdamantiteForge (1) = AdamantiteOre (30) & Hellforge (1), AdamantiteDrill (1) = Adamantite Bar (18), AdamantiteChainsaw (1) = Adamantite Bar (12), AdamantiteRepeater (1) = Adamantite Bar (12), AdamantiteSword (1) = Adamantite Bar (12), AdamantiteGlaive (1) = Adamantite Bar (12), AdamantiteBreastplate (1) = Adamantite Bar (24), AdamantiteLeggings (1) = Adamantite Bar (18), AdamantiteHeadgear (1) = Adamantite Bar (12), AdamantiteHelmet (1) = Adamantite Bar (12), AdamantiteMask (1) = Adamantite Bar (12), Hamdrax(1) = Soul of Fright (5) & Soul of Might (5) & Soul of Sight (5) & AdamantiteChainsaw (1) & AdamantiteDrill (1) & Cobalt Chainsaw (1) & Cobalt Drill (1) & MythrilChainsaw (1) & Mythril Drill (1), Excalibur (1) = Cobalt Sword (1) & MythrilSword (1) & Adamantite Sword (1) & Soul of Might (20), Gungnir(1) = AdamantiteGlaive (1) & Cobalt Naginata(1) & Mythril Halberd (1) & Soul of Fright (20), Hallowed Repeater (1) = Cobalt Repeater (1) & MythrilRepeater (1) & Adamantite Repeater (1) & Soul of Sight (20), Hallowed Plate Mail (1) =Cobalt Breastplate (1) & MythrilChainmail(1) & Adamantite Breastplate (1) & Soul of Might (20), Hallowed Greaves (1) = Cobalt Leggings (1) & MythrilGreaves (1) & Adamantite Leggings (1) & Soul of Fright (20), Hallowed Headgear (1) = Cobalt Hat (1) & MythrilHood (1) & Adamantite Headgear (1) & Soul of Sight (20), Hallowed Mask (1) = Cobalt Helmet (1) & MythrilHelmet (1) & Adamantite Helmet (1) & Soul of Sight (20), Hallowed Helmet (1) = Cobalt Mask (1) & MythrilHat (1) & Adamantite Mask (1) & Soul of Sight (20), HellstoneBar (1) = Hellstone (4) & Obsidian (1), Worm Food (1) = Vile Powder (30) & Rotten Chunk (15), Nights Edge (1) = Lights Bane (1) & Muramasa(1) & Blade of Grass (1) & Fiery Greatsword (1), Slime Crown (1) = Gold Crown (1) & Gel (99). The Wooden Beam is a unique block that acts as a background wall, but occupies space in the item layer, not , Grilled Chicken with Orange Chipotle Glaze, GRILLED POTATO SALAD WITH SCALLION VINAIGRETTE, Old Fashioned Potato Candy w/ Peanut Butter, Baked Pork Chops With Cream Of Mushroom Soup, Stuffed Boneless Turkey Breast With White Wine Gravy. Returns false if the recipe did not require the tile in the first place. Stone Block (50) groupName. ) Why can't I make a sawmill in Terraria? It may not display this or other websites correctly. Returns true if the operation was successful. Definition at line 93 of file ModRecipe.cs. Definition at line 12 of file ModRecipe.cs. Crafting The Item Frame is a decorative item that can be placed on a background wall in a similar fashion to Paintings. The tile " + tileName + " does not exist in mod " + mod.Name + ". Adds a required crafting station to this recipe of the given type of tile. Definition at line 118 of file RecipeEditor.cs. For a better experience, please enable JavaScript in your browser before proceeding. For example a modded bar made from palladium or cobalt ? The . Definition at line 39 of file ModRecipe.cs. To . The item " + itemName + " does not exist in mod " + mod.Name + ". Returns 0 if no ModItem with th Sandstorm, Hell, Above surface during Eclipse, Space, void AddIngredient(int itemID, int stack=1). Can also throw a RecipeException. Items will only appear in this list if the player has the ingredients in their inventory. Similar to calling recipe.createItem.SetDefaults(itemID), followed by recipe.createItem.stack = stack. Very nice, only wish someone could make a guide that is more easy to overview (pictures!) A crafting area consisting of a 33 crafting grid should be shown in the crafting menu. ", "Recipe already has maximum number of tiles. so you can print it out and find it quickly. Bone (25) Skeleton Merchant (item) Bone Welder. Adds a required crafting station with the given tile type to this recipe. Craft chains with an iron or lead bar. Referenced by Terraria.ModLoader.RecipeHooks.RecipeAvailable(). Note that, unlike ModRecipe and RecipeFinder, this won't actually add an ingredient; it will only allow existing ingredients to be interchangeable with other items. Adds a required crafting station to this recipe with the given tile name from the given mod. Make two lead or iron bars with lead or iron ore and an anvil. Return the number of ingredients that will actually be consumed.

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